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Augment - Control Abilities
Arcanist Chaos Space
Augment - Control | Martial
Requirements: Martial Proficiency 6
2 Resolve: Augment an attack that deals damage and has a single target. The damage is halved. Then use the same attack with all applied effects 1 + Intensity additional times against different targets.
Boost: 4 Energy: Attacks to not have to choose different targets.
Arcanist Time
Augment - Control | Guile
1 Resolve: Augment an ability with a duration. Its duration is always counted in its own duration increment, even during Conflict.
Boost: 3 Resolve: As a Major action, cause the effect the stop or resume. While stopped, it does not reduce duration from time passing.
Body Imagination Trickster
Augment - Control | Observe
1 Resolve: Augment an effect that creates a creature. Its appearance matches a creature of the same Species that you have had at least 10 - Intensity x 3 minutes to examine.
Arcanist Chaos Time
Augment - Control | Nature
1 Resolve: Augment an effect with a duration. Choose 1 + Intensity conditions such as times of day, specific locations, or lighting conditions. The effect only applies while the chosen conditions are met.
Arcanist Time Trickster
Augment - Control | Tools
1 Resolve: Augment a magical ability. Choose a time in the next 2 + Intensity x 2 hours. The effect takes place at that time. You make all decisions for the ability now. If it has a target, instead choose a space and it will attack blind.
Boost: 1 Energy: Choose 1 + Intensity conditions. If any condition is met in the area of the effect, the effect takes place immediately.
Order Space Tactician
Augment - Control | Observe
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target creatures are unaffected by it.
Arcanist Imagination Umbral
Augment - Control | Magic
1 Resolve: Augment a Talent. It becomes a Spell - Infusion with Area Target 0.
Hope Space Tactician
Augment - Control | Observe
1 Resolve: Augment an attack. Your attack ignores 2 + Intensity x 2 Tiers of Concealment.
Imagination Mind Trickster
Augment - Control | Nimble
1 Resolve: Augment a Spell. It does not have any visual effects.
Mind Order Trickster
Augment - Control | Martial
1 Resolve: Augment a Spell. Manifest it without a Free Limb.
Boost: 2 Resolve: If using a Teleport or Warp effect, you can change Environmental Surroundings and treat your Bulk Limit as Intensity x 6 higher.
Hero Imagination Umbral
Augment - Control | Poise
Requirements: Poise Proficiency 9
1 Resolve: Augment a Spell. Manifest it as a Talent with Area Self.
Marksman Order Space
Augment - Control | Martial
1 Resolve: Augment an ability with Area Line. You can turn the Line 30 degrees up to 1 + Intensity times anywhere in the Area.
Space
Augment - Control | Endure
1 Resolve: Augment an effect that Warps. Treat the spaces affected creatures and objects have been moved or fallen this turn as 10 x Intensity less to determine collision damage.
Mind Order Trickster
Augment - Control | Poise
1 Resolve: Augment a Spell. Manifest it without speaking.
Chaos Space Trickster
Augment - Control | Elude
1 Resolve: Augment an ability with range. The effect originates from target space in range. You still choose the target in range from you.
Chaos Space Tactician
Augment - Control | Zeal
1 Resolve: Augment an ability that has a single target. If it has no effect against the target for any reason, redirect the ability to another target in range. Repeat this Intensity times. You cannot select any target more than once.
Arcanist Order Space
Augment - Control | Zeal
1 Resolve: Augment an effect that has an Aura Area. The Area Value becomes 0.
Hope Imagination Leader
Augment - Control | Nature
2 Resolve: Augment an ability with Area self. Area becomes Target 0 and it attacks Magic. Applied Trained Tier cannot exceed Intensity x 3.
Scout Senses Umbral
Augment - Control | Observe
2 Resolve: Augment a detect Spell. Scry the nearest subject that could normally be detected by it inctead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
Arcanist Order Time
Augment - Control | Tools
2 Resolve: Choose taking a Serious Injury, dying, or becoming Unconscious. Augment an ability. The ability has no effect until the chosen option occurs to you during the next 1 + Intensity days. Make all choices for the ability now. The target of the ability becomes any creature or object that caused the condition to you. Any previous ability used with this effect ends.
Boost: 1 Energy: Instead, choose any targets now. This fails if any target is out of range at the time this occurs.
Chaos Hero
Augment - Control | Endure
2 Resolve: Augment an ability that specifies a choice during Manifestation. Choose an additional 1 + Intensity options.
Hero Order
Augment - Control | Zeal
1 Resolve: Augment an effect that counts daily successes. This success is not counted.
Order Space Tactician
Augment - Control | Tools
2 Resolve: Augment an effect that has an Aura Area. The Aura originates from the space you are in and does not move.
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